“Cool!… This is the future of magazines.†A. Pruitt, my 11 year old son,
upon seeing an augmented reality magazine for the first time.
The December 2009 issue of Esquire Magazine has diminished the line between paper and pixels. Using augmented reality (AR) to enhance its reading experience, the magazine shows us some of the uber-coolness that is the current state of AR.

At a large indoor amusement establishment a few years ago, I stood in line to experience “virtual reality.†I donned a heavy pair of goggles, and had gloves attached to my hands. Through the goggles I viewed a scene, which I was able to walk through and interact with. It was an incredible experience.
AR, as Esquire Magazine demonstrates this use of it, is sort of the opposite of that. The scenery exists on your computer screen, and you interact outside of the experience. It works like this. Printed on the magazine page is a black and white square with a pattern on it. After downloading an application from their site, and turning on your computer’s webcam, you hold the magazine up so the webcam “sees†the box. Then the fun begins.
First, an image pops up, much like a video. But it has a 3D look, and by turning and tilting the magazine page, the image reacts by moving, turning, and tilting on your screen. It’s also referred to as a “digital hologram,” which is a pretty fair description. It’s a little difficult to manage holding the magazine and viewing the screen at the same time, but the results are worth adding that to your skill set. After all, you can only move your mouse in a 2D fashion, but you can move the page with the AR grid in real-life 3D and get the corresponding response on your screen. Yeah, it’s cool.
Esquire Magazine’s AR demos include an introduction by Robert Downey, Jr., an art show, some jokes, a fashion show, and some music. Your input triggers their response, simply by moving the grid from the appropriate page in front of your webcam. It’s similar to what you do with your mouse when moving the googlemaps street view or using keyboard commands to move through a video game, but smooth and seamless, and mouse-less.
What’s In It For Marketers?
Imagine the possibilities! For starters, if you incorporated AR on your website, the novelty of AR could be enough to drive prospective clients to your site. Send clients a printable pattern, provide a website with AR capabilities, and your customers could view your product in 3D. They could “visit†your store. They could interact with your widget. You can tell more of a story about your product. And you have to admit, listening to a new jazz CD is better than reading about it.
What else? Any marketers using this type of AR? Let’s hear from you.
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To see Esquire Magazine’s demo: http://bit.ly/EsqAugRealtDemo
To see GE’s demo: http://bit.ly/ARGESmartGridDemo
Click on the left demo window to see what the experience is like.
Click on the right to print a grid to try it yourself.
More tomorrow on other uses of augmented reality.